They can dual wield, single wield, bash, slam, kick, and taunt.They can parry, riposte, double attack, disarm and dodge.
They are the only class which has almost every combat skill open to them for training, and receive them at lower levels than all classes but monks. However, despite this strength the warrior is not a solo class. At lower levels they can solo very effectively, but as they enter the mid-levels from Level 20 onwards they are forced to seek out groups. Since they have no magical abilities of their own, and large health, recovering after battle without the aid of a healer is a slow process.
By Level 25 they will not survive most fights without a backup healer. Because of this the warrior is a grouping class, and a very necessary one. Warriors functions in groups are not primarily to deal damage. They are generally the tanks of the group. Absorbing the damage from mobs as they lead them to the party. Warriors must also be adept at watching who the mob is attacking and attracting the mobs attention so that the lighter armoured party members do not take excessive damage. Whilst most of the combat functions of the warrior are automated, this does not mean the warrior is a boring class to play.
The art of tagging and pulling mobs is in itself a challenging role, and a very important one at higher levels. Warriors are a very straightforward class who rely heavily on their party in order to perform well. You will want to become good friends with a Cleric or a Shaman early in the game and develop a trusting relationship with them, as it will be they who keep you alive in the levels to come (although in modern Everquest you can hire mercenary healer to keep you alive).
This class is a fun one to play to beat things up and laugh in the enemy’s face as it tries to wound you.